"Where Arrow, The Flash and Supergirl were all based on long-running comics properties with plenty of pre-existing narrative architecture, Legends was a hodge-podge," says Alan Sepinwall. "It took characters who’d outlived their usefulness on Arrow and Flash, threw in a handful of other B- and C-listers from those stories and gave them a time machine to go after Savage. It was a mess. There were too many characters, many of them with powers that were either too expensive or overly capable of solving story problems, to regularly deploy." He adds: "Starting with Season Two, the Legends creative team embraced the extraneousness of it all. The fact that these were heroes nobody else had any need for became text rather than subtext. The Legends knew they were unwanted screw-ups, and the series developed a necessary and endearing sense of humor as a result."